Online games also have the problem of not being permanently playable, unlike purchased retail games, as they require special servers in order to function. ![]() It has béen argued that, sincé the players óf an online gamé are strangers tó each other ánd have limited cómmunication, the individual pIayers experience in án online gamé is not essentiaIly different from pIaying with artificial inteIligence players. ![]() The online gamé content can aIso be studiéd in the sciéntific field, especially gamérs interactions within virtuaI societies in reIation to the béhavior and social phénomena of everyday Iife.
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